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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By ???
-
- #include "shapes.inc"
- #include "shapes2.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0.0, 30.0, -200.0>
- direction <0.0, -0.15, 1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- }
-
- #declare Tetra = object {
- Tetrahedron
-
- pigment { Gold }
- finish {
- crand 0.01
- ambient 0.1
- diffuse 0.7
- reflection 0.4
- brilliance 6.0
- }
- }
-
- object { Tetra
- scale 10
- rotate -45*y
- translate <-10.0, 0.0, -105.0>
- }
-
- object { Tetra
- scale 10
- rotate -40*y
- translate <75.0, 0.0, 50.0>
- }
-
- object { Tetra
- scale 10
- rotate 30*y
- translate <-60.0, 0.0, -50.0>
- }
-
- object { Tetra
- scale 10.0
- rotate -75*y
- translate <60.0, 0.0, -65.0>
- }
-
- sphere { <-50.0, 50.0, 100.0>, 100.0
- pigment { White }
- finish {
- crand 0.01
- ambient 0.05
- diffuse 0.1
- reflection 0.97
- brilliance 4.0
- }
- }
-
- plane { y, -50.0
- pigment {
- checker colour Blue colour Gray
- quick_color Blue
- scale 40.0
- }
- finish {
- crand 0.01
- ambient 0.3
- diffuse 0.7
- reflection 0.1
- brilliance 3.0
- }
- }
-
- plane { y, 500.0
- pigment {
- Bright_Blue_Sky
- quick_colour red 0.5 green 0.5 blue 0.8
- scale <2000.0, 500.0, 1000.0>
- }
- finish {
- crand 0.05
- ambient 0.7
- diffuse 0.0
- }
- }
-
- light_source { <60.0, 60.0, -200.0> colour White }
-
- light_source { <-60.0, 60.0, -200.0> colour White }
-